I'm spawning bullets in my game and they're moving extremely slow - http://i.giphy.com/3o7TKVX84bd9LrBykU.gif
In the gif, the radius of the circle is increase so you can see the debug boxes, but if I decrease it to like .009, it still moves way way too slow.
Here's the code I'm using to spawn the bodies and move them, also included my physics system initialization code -
https://gist.github.com/zacharycarter/1 ... d698f27a03
The floor tiles under the bullets are NOT physics bodies, so there should be no interaction between them and the bullets. Why are these things moving so slow?
Thanks!
-Zach
