Texture Packer & Atlas

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Texture Packer & Atlas

Postby Wavesonics » Mon Jan 03, 2011 8:20 pm

I was just reading that http://texturepacker.com/ updated to work w\ libGDX,

But I can't actually find where in the gdx api to load a sprite sheet, except for manually setting up the texture regions.

I'm using the latest stable 0.81, was this not implemented yet in 0.81?
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Re: Texture Packer & Atlas

Postby consiliens » Mon Jan 03, 2011 8:47 pm

I think you'll want to update to the latest SVN revision of libgdx.
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Re: Texture Packer & Atlas

Postby Wavesonics » Mon Jan 03, 2011 8:58 pm

Hhhhmmmm....

Is it stable enough to deploy with? Is there a lot of API breakage?
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Re: Texture Packer & Atlas

Postby mzechner » Mon Jan 03, 2011 10:10 pm

I'd consider it stable. Only very minor things changed under the hood. I suggest using the nightlies instead of the SVN trunk.
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Re: Texture Packer & Atlas

Postby Wavesonics » Tue Jan 04, 2011 12:23 am

Oh great, I'll give that a try. It should also fix a bug I just ran into with SpriteCache and OpenGL ES 2.0

Thanks!
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