How to find the hitting(collision) of two Images

Anything libgdx related goes here!

Re: How to find the hitting(collision) of two Images

Postby Zappp » Fri Aug 16, 2019 4:27 pm

Rotation won't work because you're getting a using a bounding rectangle of the image, that is the minimum rectangle that contains the whole image, I don't know if there is a direct way, but you can convert the bounds to a polygon and use Intersector
Zappp
 
Posts: 81
Joined: Sat Mar 29, 2014 3:34 am

Return to Libgdx

Who is online

Users browsing this forum: Google [Bot], MSN [Bot] and 1 guest