Does shapeRenderer (ShapeType.Filled) support alpha channel in color? I can't get this to work, it's just a solid color. I have enabledBlending on my SpriteBatch, do I need something similar for the ShapeRenderer?
- Code: Select all
// render some textures, etc with SpriteBatch.
normalShapeRenderer.begin(ShapeType.Filled);
Color color = new Color(1, 0, 0, 0.5f);
//normalShapeRenderer.setColor(new Color(1,0,0,1f-(currentTime / maxTime)));
normalShapeRenderer.setColor(color);
normalShapeRenderer.rect(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(),color,color,color,color);
normalShapeRenderer.end();