Augmented reality for libgdx with trascendentAR

Any community contributions to libgdx go here! Some may get included in the core API when permission is granted.

Augmented reality for libgdx with trascendentAR

Postby juankz » Fri Jun 16, 2017 1:03 am

Hello everyone,

This is a project I have been working with my team for some months, we have invested a big time in an integration between libGDX and ARToolkit. The end result is TrascendentAR, a small library that allows any libGDX developer to make augmented reality applications for android. Check out the official website:

https://glud.github.io/trascendentAR/

It is worth to say that we will continue improving the library, uploading more tutorials and upgrading to the new version of ARToolKit which is in Beta right now.

Anyway, let us now your thoughts
Currently working on Val's Adventure. Follow me on twitter @JuanC_Velandia or read my blog UntidyPages
Do you like 2 player games on 1 mobile to have fun with your friends? play U keep It, you won't regret it!
juankz
 
Posts: 48
Joined: Tue May 24, 2016 12:13 am

Re: Augmented reality for libgdx with trascendentAR

Postby raeleus » Fri Jun 16, 2017 1:46 am

FYI, License on the English page leads to a 404 error.
Join us on Discord for faster and friendlier service.
Create skins visually with Skin Composer.
JOIN THE libGDX Jam of October 2019!
raeleus
 
Posts: 474
Joined: Wed Aug 07, 2013 10:57 pm

Re: Augmented reality for libgdx with trascendentAR

Postby juankz » Fri Jun 16, 2017 5:38 am

Fixed!
Currently working on Val's Adventure. Follow me on twitter @JuanC_Velandia or read my blog UntidyPages
Do you like 2 player games on 1 mobile to have fun with your friends? play U keep It, you won't regret it!
juankz
 
Posts: 48
Joined: Tue May 24, 2016 12:13 am


Return to Libgdx Contributions

Who is online

Users browsing this forum: No registered users and 1 guest