by mechacthulhu » Wed Nov 30, 2011 1:34 am
Attached are implementations/changes for a binary/chunk SkeletonModel exporter and importer. I posted earlier that there was a bug, but the problem was that the animations are not in the same order and the robot was playing slump instead of shoot -- I am a dork.
- Attachments
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g3dSkeletonModel_exporter.7z
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