New things:
- Clipper JNI bindings with jnigen (only win and linux for now)
- Render module
- Lua module
- Lml/UI module
- Some more core improvements and utilities
Secret future plans:
- Port/Rewrite old blackboard expert system -> create AI module
- Navmesh generation (GdxDemo3D does this already) -> create AI module
- Port extension manager(from old project OME) for creating extensions without boilerplate work (json, parallel loading, dependencies, circular dependencies -> topological sort). Add Lua support + Lua Tables are a good alternative to json
- SVG to mesh... Looks scarce even among c++ libs. Writing parser all alone is hard
Test_12: https://github.com/dranikpg/gdx-arch/re ... ag/Test_12
Wiki: https://github.com/dranikpg/gdx-arch/wiki
The project is not documented(except for some core parts). Please read the wiki, see the tests or ask me for further clarifications.
At the moment I can't publish any projects using gdx-arch.
Any ideas, questions and submissions are appreciated
