My Cellular-Automata implementation using LibGdx

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My Cellular-Automata implementation using LibGdx

Postby josephdetor » Mon May 20, 2019 9:38 am

Hello dear redditors,

today I wanted to share my latest side-project, which is an implementation of a cellular-automata with some additional features:

Original cellular automata impl.

Support for John Conway's Game of life and Brian Silverman's Wireworld

The rulesets can be changed during runtime

The state of the cellular automata can be saved or loaded during runtime

Some default patterns are included (Acorn, R-Pentomino, ...)

Constant performance

Open-mindedness - feel free to contribute :)
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