Learning LibGDX/Box2D wihout previous Java experience

Anything about development not directly related to libgdx, e.g. OpenGL, Android APIs etc.

Learning LibGDX/Box2D wihout previous Java experience

Postby MandeepDraftor » Sat Nov 09, 2019 1:34 pm

A couple months ago, I decided I wanted to make a game with Java. It seemed like at least half of the forum posts I read had somebody saying something along the lines of, "Don't bother trying to learn libGDX without prior Java experience. Get a lot of experience with plain Java first, then come back to libGDX."

Just wanted to say that if you're in the position I was, I strongly recommend ignoring those suggestions. I think it's very elitist and non-constructive. True, LibGDX might have a steep learning curve, and you may feel like you're trying to walk through a brick wall for a while, but sticking with it lead me to realize that you can achieve anything you're truly passionate about (as long as you put in the time, of course). I still have a long way to go before I'm anything more than a beginner with it, but if you're itching to make a game, and you feel libGDX is the right tool for the job, GO FOR IT. I saw nothing but failure, bugs and crashes for a solid 2 months, but was able to learn SO much from it all, about libGDX, Box2D, Java, and coding in general. If you aren't challenging yourself, you aren't growing.[url=https://myip.kim/]https://myip.kim/[/url] https://birthdaywishes.onl/ https://elecpay.in/tneb/
MandeepDraftor
 
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