Just collide on the midline

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Just collide on the midline

Postby itvac101 » Mon Feb 10, 2020 4:18 am


I made a btCompoundShape on a plane like in the picture below


when I throw btRigidBody to that object, it just collides in the center of the origin, I try to go to another area just goes through it not working, is this related to volume? if so, how to increase the collision radius

Thank you
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